You can use interrupt resets to perform clever tricks #5

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opened 2 years ago by zuhegi · 0 comments
zuhegi commented 2 years ago

In most cases Payback, Warmonger and Pooled Hatred will access the utility. If you have unavoidable AoE damage that doesn't damage your movement, you'll need to replace your accumulated Hatred with a Deadly Retaliation. If you have off-tank bosses like Dash'roode or Titan 6 in HM/NiM, you can also replace Pooled Hatred with Unyielding. You can find more news about Swtor at https://www.goldseasy.com/.

Impressive
Enhanced Defense: For Vengeance and Rage, all area of effect damage is reduced by 60% for 15 seconds after the Menace Shout is triggered. For Immortals, all damage is reduced by 30% while they faint. (always take)
Smashing Fist: For an Immortal Discipline, Smash slows the target by 60% for 10 seconds. In the Revenge and Rage area, Revenge Slams and Slams destroy targets dealing damage over 45 seconds. Split target armor rating reduced by 20% (situation)
Choke: Reduces the cooldown of Forced Choke by 15 seconds. (Situation)
Triggering Rage: Activating Enrage removes the movement impairment effect and increases movement speed by 50% for 6 seconds. (Situation)
Consume Rage: Patience Pain removes all cleansing effects when activated. (Situation)
Unstoppable: Force Charge grants Unstoppable, granting Immobility and resistance to push and pull effects for 4 seconds. (Situation)
The surprising utility of Vengeance varies from battle to battle, the usual build being enhanced defense, shattered fists, and unleashed rage. Consuming Rage is suitable for battles like Apex Vanguard with debuffs on raids that require self-cleaning, such as contagions and chokeholds.

heroic
Intimidating Presence Force Charge ends the interrupt cooldown. Additionally, Saber Reflect lasts 2 seconds longer and, when activated, creates a high threat to all engaged enemies within a 30 meter radius when it activates. (always take)
Roar: Increases the range of the Force Shout to 30 yards, but the Force Shout reduces damage by more than 10 yards. Additionally, Force Push deals 20% damage and grants a lower spread. This allows the next Force Shout to deal full damage regardless of the distance from the target. (always take)
Slogan Tret: Reduces the cooldowns of Force Push and Intimidating Roar by 15 seconds. Additionally, Saber Throw holds the target in place for 3 seconds. (Situation)
Through Victory: Mad Dash can be used when fixed, removes stalled effects when activated, and deals 50% more damage. Additionally, the cooldown of Mad Dash has been reduced by 10 seconds. (Situation)
With a very simple and intimidating presence, you can use interrupt resets to perform clever tricks and extend Saber Reflect's uptime to increase the margin of error when running reflection cheese on your trades. There are two reasons for being carried through to victory. That is, you want to be more maneuverable or create a mechanic like Lightning Field of the Dreadguard NiM with a pinch of mud in the cheese. Expanding the roar is essential as it reinforces one of the highest priority fills.

<p>In most cases Payback, Warmonger and Pooled Hatred will access the utility. If you have unavoidable AoE damage that doesn't damage your movement, you'll need to replace your accumulated Hatred with a Deadly Retaliation. If you have off-tank bosses like Dash'roode or Titan 6 in HM/NiM, you can also replace Pooled Hatred with Unyielding. You can find more news about Swtor at <a href="https://www.goldseasy.com/">https://www.goldseasy.com/</a>.</p> <p>Impressive<br />Enhanced Defense: For Vengeance and Rage, all area of effect damage is reduced by 60% for 15 seconds after the Menace Shout is triggered. For Immortals, all damage is reduced by 30% while they faint. (always take)<br />Smashing Fist: For an Immortal Discipline, Smash slows the target by 60% for 10 seconds. In the Revenge and Rage area, Revenge Slams and Slams destroy targets dealing damage over 45 seconds. Split target armor rating reduced by 20% (situation)<br />Choke: Reduces the cooldown of Forced Choke by 15 seconds. (Situation)<br />Triggering Rage: Activating Enrage removes the movement impairment effect and increases movement speed by 50% for 6 seconds. (Situation)<br />Consume Rage: Patience Pain removes all cleansing effects when activated. (Situation)<br />Unstoppable: Force Charge grants Unstoppable, granting Immobility and resistance to push and pull effects for 4 seconds. (Situation)<br />The surprising utility of Vengeance varies from battle to battle, the usual build being enhanced defense, shattered fists, and unleashed rage. Consuming Rage is suitable for battles like Apex Vanguard with debuffs on raids that require self-cleaning, such as contagions and chokeholds.</p> <p>heroic<br />Intimidating Presence Force Charge ends the interrupt cooldown. Additionally, Saber Reflect lasts 2 seconds longer and, when activated, creates a high threat to all engaged enemies within a 30 meter radius when it activates. (always take)<br />Roar: Increases the range of the Force Shout to 30 yards, but the Force Shout reduces damage by more than 10 yards. Additionally, Force Push deals 20% damage and grants a lower spread. This allows the next Force Shout to deal full damage regardless of the distance from the target. (always take)<br />Slogan Tret: Reduces the cooldowns of Force Push and Intimidating Roar by 15 seconds. Additionally, Saber Throw holds the target in place for 3 seconds. (Situation)<br />Through Victory: Mad Dash can be used when fixed, removes stalled effects when activated, and deals 50% more damage. Additionally, the cooldown of Mad Dash has been reduced by 10 seconds. (Situation)<br />With a very simple and intimidating presence, you can use interrupt resets to perform clever tricks and extend Saber Reflect's uptime to increase the margin of error when running reflection cheese on your trades. There are two reasons for being carried through to victory. That is, you want to be more maneuverable or create a mechanic like Lightning Field of the Dreadguard NiM with a pinch of mud in the cheese. Expanding the roar is essential as it reinforces one of the highest priority fills.</p>
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Reference: bettydawson/Scamfighter#5
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