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187 lines
4.4 KiB
CoffeeScript
187 lines
4.4 KiB
CoffeeScript
uuid = require "uuid"
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EventEmitter = require("events").EventEmitter
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splitFilter = require "../lib/split-filter"
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sceneNameIncrement = 1
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objectNameIncrement = 1
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class AuthoredObject extends EventEmitter
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constructor: (@scene, options = {}) ->
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@uuid = uuid.v4()
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@_props = {}
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@propMeta = {}
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@registerInternalProperty "visible", true
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@registerInternalProperty "editorVisible", true
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@registerInternalProperty "editorFaded", false
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if not options.name?
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name = "Object #{objectNameIncrement++}"
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else
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name = options.name
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@registerInternalProperty "name", name
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@registerInternalProperty "type"
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@registerProperty "x", type: "numeric"
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@registerProperty "y", type: "numeric"
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if options.type?
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@type = options.type
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registerInternalProperty: (propName, defaultValue) ->
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@registerProperty(propName, null)
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if defaultValue?
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this[propName] = defaultValue
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registerProperty: (propName, propMeta) ->
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Object.defineProperty this, propName,
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enumerable: true
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get: => @_props[propName]
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set: (value) =>
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@_props[propName] = value
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@emit "changed:#{propName}", @_props[propName], this
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@emit "changed", propName, @_props[propName], this
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# Explicitly allow specifying `null` for propMeta to avoid propMeta; this is used for internal properties.
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if propMeta == undefined
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@propMeta[propName] = {}
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else if propMeta != null
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@propMeta[propName] = propMeta
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class AuthoredScene extends EventEmitter
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constructor: (@stage, options = {}) ->
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@uuid = uuid.v4()
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@objects = {}
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@orderedObjects = []
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@activeObject = null
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@_ignoredProperties = ["orderedObjects"]
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if not options.name?
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@name = "Scene #{sceneNameIncrement++}"
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else
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@name = options.name
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_startAddObject: (object) ->
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@objects[object.uuid] = object
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@orderedObjects.push object
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object.scene = this
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_endAddObject: (object) ->
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@emit "object:added", object
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setName: (name) ->
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@name = name
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createObject: (options = {}) ->
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newObject = new AuthoredObject(this, options)
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@_startAddObject(newObject)
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if options.autoActivate ? true
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process.nextTick =>
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@setActiveObject newObject.uuid
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@emit "object:created", newObject
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@_endAddObject(newObject)
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addObject: (object) ->
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@_startAddObject(object)
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@_endAddObject(object)
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removeObject: (uuid) ->
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objectIndex = @orderedObjects.indexOf(@objects[uuid])
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delete @objects[uuid]
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[@orderedObjects, removedObjects] = splitFilter @orderedObjects, (object) ->
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object.uuid != uuid
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removedObjects.forEach (object) =>
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@emit "object:removed", object
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if objectIndex == 0
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newActiveIndex = 0
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else
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newActiveIndex = objectIndex - 1
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@setActiveObject(@orderedObjects[newActiveIndex]?.uuid)
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getActiveObject: ->
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return @objects[@activeObject]
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setActiveObject: (uuid) ->
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@activeObject = uuid
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@emit "object:switched", @objects[uuid]
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getObjectNameIncrement: ->
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return objectNameIncrement++
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module.exports = class AuthoredStage extends EventEmitter
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constructor: (options = {}) ->
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@plugins = []
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@scenes = {}
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@orderedScenes = []
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@activeScene = null
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process.nextTick =>
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# Initial scene
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@createScene()
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use: (plugin) ->
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pluginMeta = plugin.meta
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# Verify that all dependencies exist...
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if Array.isArray pluginMeta.dependencies
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pluginMeta.dependencies.forEach (dep) =>
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if not @plugins[dep]?
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# FIXME: DependencyError
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throw new Error "Unmet dependency: `#{pluginMeta.name}` requires `#{dep}`"
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else if typeof pluginMeta.dependencies == "function"
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pluginMeta.dependencies(this)
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pluginAPI = plugin(this)
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# In case of misbehaving plugins...
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pluginAPI ?= {}
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@plugins[pluginMeta.name] = pluginAPI
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createScene: (options = {}) ->
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newScene = new AuthoredScene(this, options)
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@scenes[newScene.uuid] = newScene
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@orderedScenes.push newScene
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if options.autoActivate ? true
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process.nextTick =>
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@setActiveScene newScene.uuid
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@emit "scene:added", newScene
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removeScene: (uuid) ->
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sceneIndex = @orderedScenes.indexOf(@scenes[uuid])
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delete @scenes[uuid]
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[@orderedScenes, removedScenes] = splitFilter @orderedScenes, (scene) ->
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scene.uuid != uuid
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removedScenes.forEach (scene) =>
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@emit "scene:removed", scene
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if sceneIndex == 0
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newActiveIndex = 0
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else
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newActiveIndex = sceneIndex - 1
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@setActiveScene(@orderedScenes[newActiveIndex]?.uuid)
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getActiveScene: ->
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return @scenes[@activeScene]
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setActiveScene: (uuid) ->
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@activeScene = uuid
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@emit "scene:switched", @scenes[uuid]
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