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Sven Slootweg 5660de7e5a Initial commit, 1.0.0 4 years ago
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A simple abstraction for creating your own event-emitting objects. Uses the standard EventEmitter implementation in Node.js


WTFPL or CC0, whichever you prefer. A donation and/or attribution are appreciated, but not required.


Maintaining open-source projects takes a lot of time, and the more donations I receive, the more time I can dedicate to open-source. If this module is useful to you, consider making a donation!

You can donate using Bitcoin, PayPal, Flattr, cash-in-mail, SEPA transfers, and pretty much anything else. Thank you!


Pull requests welcome. Please make sure your modifications are in line with the overall code style, and ensure that you're editing the files in src/, not those in lib/.

Build tool of choice is gulp; simply run gulp while developing, and it will watch for changes.

Be aware that by making a pull request, you agree to release your modifications under the licenses stated above.


const createEventEmitter = require("create-event-emitter");

let doorbell = createEventEmitter({
	ring: function ringDoorbell(noise = "RING RING!") {
		this.emit("ringing", noise);

doorbell.on("ring", (noise) => {
	console.log(`Doorbell is ringing: ${noise}`);

doorbell.ring(); // Prints: "Doorbell is ringing: RING RING!"



Creates a new event-emitting object with the specified properties. The resulting emitter has the standard EventEmitter API.

  • properties: The properties that the new event-emitting object should have. These are simply merged into the emitter object.

emitter.emit(eventName, [... arguments])

Emits the specified event on the emitter, triggering the associated event handlers, if any. You'd usually call this from within a method on the emitter, as this.emit.

  • eventName: The name of the event to emit/trigger.
  • ... arguments: The arguments to pass to the event handler. Any amount is allowed.

Note that this is part of the API of the standard Node.js EventEmitter, as documented here.