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<h1>Development</h1>
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<ul>
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<li><a href="https://github.com/pegjs/pegjs/wiki">Wiki</a></li>
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<li><a href="https://github.com/pegjs/pegjs">Source code</a></li>
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<li><a href="/benchmark">Benchmark Suite</a></li>
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<li><a href="/spec">Spec Suite</a></li>
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<li><a href="https://github.com/pegjs/pegjs/issues">Issue tracker</a></li>
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<li><a href="https://groups.google.com/group/pegjs">Google Group</a></li>
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<li><a href="https://twitter.com/peg_js">Twitter</a></li>
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</ul>
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<p>PEG.js is currently maintained by <a href="https://github.com/futagoza">Futago-za Ryuu</a>.
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Since it's <a href="https://www.google.com/search?q=inception+meaning">inception</a> in 2010, PEG.js was
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maintained by <a href="https://majda.cz/">David Majda</a> (<a href="https://twitter.com/dmajda">@dmajda</a>),
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until <a href="https://github.com/pegjs/pegjs/issues/503">May 2017</a>.</p>
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<p>The <a href="https://github.com/pegjs/bower">Bower package</a> is maintained by
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<a href="https://www.michel-kraemer.com/">Michel Krämer</a>
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(<a href="https://twitter.com/michelkraemer">@michelkraemer</a>).</p>
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<p>You are welcome to contribute code. Unless your contribution is really
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trivial you should get in touch with me first — this can prevent wasted
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effort on both sides. You can send code both as a patch or a GitHub pull
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request.</p>
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<p>Note that PEG.js is still very much work in progress. There are no
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compatibility guarantees until version 1.0.</p>
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