Parsers generated in this format use module.exports, so they are not
strictly CommonJS, but this is a common extension and the original name
would be confusing once Node.js implements ES2015 modules.
The "parser" variable allowed access to the parser object. Among other
things, this made it possible to invoke the parser recursively using
"parser.parse".
One problem with the "parser" variable is that it bakes in the idea that
the parser is an *object*, not a *module*. While this is true now, it
won't necessarily be in the future, when parsers may be exported as ES6
modules. Also, people tend to use parsers as modules even today, e.g.
like this:
var parse = require("parser").parse;
var result = parse(...);
Such usage broke the "parser" variable (as it was implemented).
For this reasons I decided to remove the "parser" variable. If someone
needs to do tricks like recursive invocation of the parser, he/she must
pass the parser or the "parse" function itself using options.
Related to #433.
This is more traditional compiler interface. Its main advantage against
specifying the output file as a second argument (which is what bin/pegjs
used until now) is that input and output files can't be mixed up.
Part of #370.
In most places, we talk about "generating a parser", not "building a
parser", which the function name should reflect. Also, mentioning a
parser in the name is not necessary as in case of a parser generator
it's pretty clear what is generated.
So far, PEG.js was exported in a "PEG" global variable when no module
loader was detected. The same variable name was also conventionally used
when requiring it in Node.js or otherwise referring to it. This was
reflected in various places in the code, documentation, examples, etc.
This commit changes the variable name to "peg" and fixes all relevant
occurrences. The main reason for the change is that in Node.js, modules
are generally referred to by lower-case variable names, so "PEG" was
sticking out when used in Node.js projects.
Introduce two ways of specifying parser dependencies: the "dependencies"
option of PEG.buildParser and the -d/--dependency CLI option. Specified
dependencies are translated into AMD dependencies and Node.js's
"require" calls when generating an UMD parser.
Part of work on #362.
The |found| property wasn't very useful as it mostly contained just one
character or |null| (the exception being syntax errors triggered by
|error| or |expected|). Similarly, the "but XXX found" part of the error
message (based on the |found| property) wasn't much useful and was
redundant in presence of location info.
For these reasons, this commit removes the |found| property and
corresponding part of the error message from syntax errors. It also
modifies error location info slightly to cover a range of 0 characters,
not 1 character (except when the error is triggered by |error| or
|expected|). This corresponds more precisely to the actual situation.
Fixes#372.
Replace |line|, |column|, and |offset| properties of |SyntaxError| with
the |location| property. It contains an object similar to the one
returned by the |location| function available in action code:
{
start: { offset: 23, line: 5, column: 6 },
end: { offset: 25, line: 5, column: 8 }
}
For syntax errors produced in the middle of the input, |start| refers to
the first unparsed character and |end| refers to the character behind it
(meaning the span is 1 character). This corresponds to the portion of
the input in the |found| property.
For syntax errors produced the end of the input, both |start| and |end|
refer to a character past the end of the input (meaning the span is 0
characters).
For syntax errors produced by calling |expected| or |error| functions in
action code the location info is the same as the |location| function
would return.
Replace |line|, |column|, and |offset| functions with the |location|
function. It returns an object like this:
{
start: { offset: 23, line: 5, column: 6 },
end: { offset: 25, line: 5, column: 8 }
}
In actions, |start| refers to the position at the beginning of action's
expression and |end| refers to the position after the end of action's
expression. This allows one to easily add location info e.g. to AST
nodes created in actions.
In predicates, both |start| and |end| refer to the current position.
Fixes#246.
Parsers can now be generated with support for tracing using the --trace
CLI option or a boolean |trace| option to |PEG.buildParser|. This makes
them trace their progress, which can be useful for debugging. Parsers
generated with tracing support are called "tracing parsers".
When a tracing parser executes, by default it traces the rules it enters
and exits by writing messages to the console. For example, a parser
built from this grammar:
start = a / b
a = "a"
b = "b"
will write this to the console when parsing input "b":
1:1 rule.enter start
1:1 rule.enter a
1:1 rule.fail a
1:1 rule.enter b
1:2 rule.match b
1:2 rule.match start
You can customize tracing by passing a custom *tracer* to parser's
|parse| method using the |tracer| option:
parser.parse(input, { trace: tracer });
This will replace the built-in default tracer (which writes to the
console) by the tracer you supplied.
The tracer must be an object with a |trace| method. This method is
called each time a tracing event happens. It takes one argument which is
an object describing the tracing event.
Currently, three events are supported:
* rule.enter -- triggered when a rule is entered
* rule.match -- triggered when a rule matches successfully
* rule.fail -- triggered when a rule fails to match
These events are triggered in nested pairs -- for each rule.enter event
there is a matching rule.match or rule.fail event.
The event object passed as an argument to |trace| contains these
properties:
* type -- event type
* rule -- name of the rule the event is related to
* offset -- parse position at the time of the event
* line -- line at the time of the event
* column -- column at the time of the event
* result -- rule's match result (only for rule.match event)
The whole tracing API is somewhat experimental (which is why it isn't
documented properly yet) and I expect it will evolve over time as
experience is gained.
The default tracer is also somewhat bare-bones. I hope that PEG.js user
community will develop more sophisticated tracers over time and I'll be
able to integrate their best ideas into the default tracer.