This is related to my last commit. I've updated all the JavaScript files to satisfy 'eslint-config-futagozaryuu', my eslint configuration.
I'm sure I've probally missed something, but I've run all NPM scripts and Gulp tasks, fixed any bugs that cropped up, and updated some stuff (mainly related to generated messages), so as far as I can, tell this conversion is over (I know I've probally jixed it just by saying this ;P).
The "global-require" rule is disabled in ESLint configuration used by
PEG.js, but the idea is not bad, so let's make all static "require"
calls global.
Follow-up to #407.
The for-in statement in JavaScript iterates also over inherited
properties. This is typically not desired and requires adding a
check using Object.prototype.hasOwnProperty inside the loop.
This commit replaces all for-in statements and related checks inside
them with iteration over Object.keys(...). The iteration is performed
using either Array.prototype.forEach of a plain for loop.
Because arrow functions work rather differently than normal functions (a
bad design mistake if you ask me), I decided to be conservative with the
conversion.
I converted:
* event handlers
* callbacks
* arguments to Array.prototype.map & co.
* small standalone lambda functions
I didn't convert:
* functions assigned to object literal properties (the new shorthand
syntax would be better here)
* functions passed to "describe", "it", etc. in specs (because Jasmine
relies on dynamic "this")
See #442.
This is purely a mechanical change, not taking advantage of block scope
of "let" and "const". Minimizing variable scope will come in the next
commit.
In general, "var" is converted into "let" and "const" is used only for
immutable variables of permanent character (generally spelled in
ALL_CAPS). Using it for any immutable variable regardless on its
permanence would feel confusing.
Any code which is not transpiled and needs to run in ES6 environment
(examples, code in grammars embedded in specs, ...) is kept unchanged.
This is also true for code generated by PEG.js.
See #442.
Rename compiler passes as follows:
reportLeftRecursion -> reportInfiniteRecursion
reportInfiniteLoops -> reportInfiniteRepetition
This reflects the fact that both passes detect different ways of causing
the same problem (possible infinite loop when parsing).
The new terminology is more precise and in line with commonly used
programming languages.
The change involves mainly renaming related compiler pass and files
associated with it.