There seem's to be an edgecase where a spawned process (in this case node.exe it self) is opened and gulp straight away thinks it closed. At first I thought it was a problem with Gulp, but after fiddleing it seem's to be a Window's problem, so I just updated the `node()` spawner to work on all platforms by using Gulp's callback to create an async task. Problem solved :)
Before this commit error looks like (for input `start = break:'a'`)
> Expected "!", "$", "&", "(", "*", "+", ".", "/", "/*", "//", ";", "?", character class, code block, comment, end of line, identifier, literal, or whitespace but ":" found.
After this error looks like
> Label can't be a reserved word "break".
* Optimization: do not generate unreachable calls |peg$fail| and constants for it (local to the rule).
* Optimization: do not generate unreachable calls |peg$fail| and constants for it (non-local to rule).
* Remove stack manipulations from FAIL opcode and rename FAIL to EXPECT
* Always save the expected values regardless of the match result of expression
* Remove unnecessary check for match result in the `named` node
* Collect and process expectations from predicates
This commit ensures that all modules outside 'lib' are importing 'lib/peg.js' so that VS Code automatically gets 'lib/peg.d.ts'.
An alias module for 'lib/peg.js' called 'pegjs-dev' was made for test files at 'test/node_modules/pegjs-dev.js'
The css files used in the benchmark contained 2 files for IE that contained syntax errors. These files weren't actually used by the benchmark, but were still in the repository.
This is related to my last commit. I've updated all the JavaScript files to satisfy 'eslint-config-futagozaryuu', my eslint configuration.
I'm sure I've probally missed something, but I've run all NPM scripts and Gulp tasks, fixed any bugs that cropped up, and updated some stuff (mainly related to generated messages), so as far as I can, tell this conversion is over (I know I've probally jixed it just by saying this ;P).
Was using 'eslint-config-dmajda' by @dmajda, but since it's diffucult for me to use multiple styles across multiple projects, I'm switching to my own 'eslint-config-futagozaryuu'.
- Updated glob for test files
- Updated HEADER var for generated browser build
- Inlined list of JS_FILES to lint
- Added helper 'execFile'
- Simplyfied 'gulp benchmark'
- Parser generator now use's 'bin/peg.js'
- Moved HEADER var into 'browser:build' function
- Simplyfied 'gulp browser:clean'
- removed dependency 'gulp-transform'
"test/impact" was a bash script before, and used tools spefic to some systems, which required Window users to have more software installed.
This rewrite removes the bash script and add's a cross platform Node.js script that doesn't depend on platform-spefic tools.