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radium/gemswap/core.coffee

119 lines
3.3 KiB
CoffeeScript

$(->
manager = new ResourceManager("gemswap/assets")
engine = new Engine(manager)
10 years ago
window.debug_engine = engine
###
# Configure pre-loading assets
manager.addImages([
"images/loading_screen.png"
], true)
###
# Configure game assets
manager.addImages([
"images/cursor.png"
"images/diamond.png"
"images/diamond_inverted.png"
"images/diamond_shimmer.png"
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"images/yellow.png"
"images/yellow_inverted.png"
"images/yellow_shimmer.png"
"images/blue.png"
"images/blue_inverted.png"
"images/blue_shimmer.png"
])
###
manager.addSounds([
"sfx/match.wav"
"sfx/swap.wav"
])
###
manager.prepare ->
# Set up the engine
engine.addCanvas($("#gamecanvas"));
engine.setPreloadScene(engine.createScene("loader"))
engine.setInitialScene(engine.createScene("main"))
manager.onLoad = ->
# Game asset initialization...
engine.createSprite("cursor", "images/cursor.png")
engine.createSprite("diamond", "images/diamond.png")
engine.createSprite("diamond_inverted", "images/diamond_inverted.png")
engine.createSprite("diamond_shimmer", "images/diamond_shimmer.png")
engine.createSprite("yellow", "images/yellow.png")
engine.createSprite("yellow_inverted", "images/yellow_inverted.png")
engine.createSprite("yellow_shimmer", "images/yellow_shimmer.png")
engine.createSprite("blue", "images/blue.png")
engine.createSprite("blue_inverted", "images/blue_inverted.png")
engine.createSprite("blue_shimmer", "images/blue_shimmer.png")
# Object definitions
cursor = engine.createObject("cursor")
cursor.sprite = engine.getSprite("cursor")
cursor.onStep = ->
$("#debug").html("Mouse coords: #{@scene.mouse_x} / #{@scene.mouse_y}<br>Frameskip: #{@engine.frameskip}")
diamond = engine.createObject("diamond")
diamond.sprite = engine.getSprite("diamond")
diamond.draw_sprite = false
diamond.onCreate = ->
@fade_value = 0.3
@shimmer_value = @engine.ease.circInOut(0, 0.8, engine.random.number(200, 350), null, true, true)
@gem_type = @engine.random.pick("diamond", "yellow", "blue")
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diamond.onStep = ->
return true
diamond.onDraw = ->
@engine.getSprite(@gem_type).draw(@x, @y)
@engine.getSprite("#{@gem_type}_inverted").draw(@x, @y, {
alpha: @fade_value
})
@engine.getSprite("#{@gem_type}_shimmer").draw(@x - 14, @y - 14, {
alpha: @shimmer_value
})
diamond.onMouseOver = ->
@fade_value = @engine.ease.quadInOut(0.3, 0.7, 10, @engine.ease.bounceOut(0.7, 0.3, 65))
cursor = @engine.getObject("cursor").getInstances()[0]
cursor.x = @engine.ease.quadInOut(cursor.x, @x - 9, 8)
cursor.y = @engine.ease.quadInOut(cursor.y, @y - 9, 8)
10 years ago
# Scene configuration
engine.getScene("loader").onLoad = ->
# Loading screen
loader = engine.createObject("loader")
loader.onStep = -> true
loader.onDraw = ->
engine.draw.rectangle(0, 0, 800 * manager.file_progress, 64, {fillColor: "#CCCCCC"})
engine.draw.rectangle(0, 64, 800 * manager.total_progress, 128, {fillColor: "#AAAAAA"})
@createInstance(loader, 0, 0)
engine.getScene("main").onLoad = ->
# Actual game initialization
@createInstance(cursor, 0, 0)
for x in [10 .. 728] by 80
for y in [10 .. 550] by 80
@createInstance(diamond, x, y)
# Let's go!
engine.start()
manager.load()
10 years ago
)