Set up proper map redrawing and highlight currently hovered tile

master
Sven Slootweg 12 years ago
parent 56b7d0b612
commit 135655a559

@ -24,8 +24,10 @@ if(RadiumEngine !== undefined)
var mouse_y = event.clientY - rect.left - root.scrollLeft;
var coords = event.data.self.TileFromPosition(mouse_x, mouse_y);
this.mouse_tile = coords;
self.mouse_tile = coords;
/*$('#status').html(coords.x + " , " + coords.y);*/
self.Redraw();
});
var Configure = this.Configure = function(tile_width, tile_height)
@ -74,13 +76,15 @@ if(RadiumEngine !== undefined)
var Redraw = this.Redraw = function()
{
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
for(var i = 0; i < this.height; i++)
{
for(var r = 0; r < this.width; r++)
{
this.DrawTile(r, i);
pos = this.GetTilePosition(r, i);
this.context.fillRect(pos.x, pos.y, 1, 1);
/*pos = this.GetTilePosition(r, i);
this.context.fillRect(pos.x, pos.y, 1, 1);*/
}
}
}
@ -147,6 +151,12 @@ if(RadiumEngine !== undefined)
break;
}
if(this.mouse_tile !== undefined && tile_x == this.mouse_tile.x && tile_y == this.mouse_tile.y)
{
this.context.fillStyle = "#D9FFB4";
this.context.fill();
}
this.context.stroke();
}

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