Add GetRangePosition function for determining base points for tile ranges

master
Sven Slootweg 12 years ago
parent 310de40f76
commit 23f4ba5eac

@ -202,6 +202,14 @@ if(RadiumEngine !== undefined)
return origin.Add(new RadiumEngine.Point(0 - (this.tile_width / 2), 0));
}
this.GetRangePosition = function(start, size)
{
x = this.GetTilePosition(start.x, start.y + size.y).x;
y = this.GetTilePosition(start.x, start.y).y;
return new RadiumEngine.Point(x, y);
}
this.TileFromPosition = function(x, y)
{
p = new RadiumEngine.Point(x, y);

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