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Rename GetTilePosition to GetTileOrigin to make space for an actual tile position function

master
Sven Slootweg 9 years ago
parent
commit
26e49d9abc
  1. 4
      map_isometric.js

4
map_isometric.js

@ -72,7 +72,7 @@ if(RadiumEngine !== undefined)
var pos_x = tile_x * this.tile_width;
var pos_y = tile_y * this.tile_height;
var t1 = this.GetTilePosition(tile_x, tile_y);
var t1 = this.GetTileOrigin(tile_x, tile_y);
var t2 = t1.Add(new RadiumEngine.Point(this.tile_width / 2, this.tile_height / 2));
var t3 = t1.Add(new RadiumEngine.Point(0, this.tile_height));
var t4 = t1.Add(new RadiumEngine.Point(0 - (this.tile_width / 2), this.tile_height / 2));
@ -137,7 +137,7 @@ if(RadiumEngine !== undefined)
this.context.stroke();
}
this.GetTilePosition = function(tile_x, tile_y)
this.GetTileOrigin = function(tile_x, tile_y)
{
/* Determine base point (0,0) of the isometric diamond. */
base_point = new RadiumEngine.Point((this.width * this.tile_width) / 2, 0);

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