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@ -14,8 +14,8 @@ To compile and minify engine and sample games for production: `gulp`
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If you want more fine-grained control...
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* `gulp dev` compiles in development mode (not minified)
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* `gulp prod`, which `gulp` is an alias for, compiles in production mode (minified)
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* `gulp dev` compiles everything in development mode (not minified)
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* `gulp prod`, which `gulp` is an alias for, compiles everything in production mode (minified)
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* `gulp dev-engine` compiles the engine in development mode
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* `gulp prod-engine` compiles the engine in production mode
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* `gulp dev-gemswap` compiles gemswap in development mode
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@ -25,4 +25,16 @@ That's it!
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## Documentation
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None! Sorry, you'll have to wait for first release, or look at the samples/engine code.
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None! Sorry, you'll have to wait for first release, or look at the samples/engine code.
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## License
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[WTFPL](http://www.wtfpl.net/) or [CC0](https://creativecommons.org/publicdomain/zero/1.0/), as usual.
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## External libraries
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This project uses the following external libraries:
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* jQuery by the jQuery foundation, [MIT license](https://jquery.org/license/)
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* PreloadJS by gSkinner.com, [MIT license](https://github.com/CreateJS/PreloadJS/blob/master/LICENSE)
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* SoundJS by gSkinner.com, [MIT license](https://github.com/CreateJS/SoundJS/blob/master/LICENSE)
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