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radium/docs/api/math.zpy

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# Engine.Math
The Math library provides several functions to do mathematical operations or calculations. Most of these functions are simply aliases of the functions built into JavaScript.
{TOC}
^ Engine.Math.Absolute(**x**)
Engine.Math.Abs(**x**)
Returns the absolute value of `x`.
**This is an alias of the standard Math.abs function in JavaScript.**
x::
The number.
@ Get the absolute value of a positive number
$ Engine.Math.Absolute(16);
> 16
@ Get the absolute value of a negative number
$ Engine.Math.Absolute(-23);
> 23
^ Engine.Random.Sum(**item** [, **item** [, **item** ...]])
Engine.Random.Sum(**itemarray**)
Returns the sum of all supplied numbers.
item::
An individual number.
itemarray::
An array of numbers.
@ Sum several numbers using individual arguments
$ Engine.Math.Sum(42, 6, 17, 2, 7);
> 74
@ Sum several numbers using an array
$ var numbers = [42, 6, 17, 2, 7];
Engine.Math.Sum(numbers);
> 74
^ Engine.Math.Round(**x**)
Rounds `x` to the nearest integer.
**This is an alias of the standard Math.round function in JavaScript.**
x::
The value to round.
@ Rounding a number in the upper half
$ Engine.Math.Ceiling(82.62);
> 83
@ Rounding a number in the lower half
$ Engine.Math.Ceiling(82.13);
> 82
^ Engine.Math.Ceiling(**x**)
Engine.Math.Ceil(**x**)
Rounds up `x`.
**This is an alias of the standard Math.ceil function in JavaScript.**
x::
The value to round up.
@ Rounding up a number
$ Engine.Math.Ceiling(614.2162);
> 615
^ Engine.Math.Floor(**x**)
Rounds down `x`.
**This is an alias of the standard Math.floor function in JavaScript.**
x::
The value to round down.
@ Rounding down a number
$ Engine.Math.Floor(7.612);
> 7
^ Engine.Math.Tangent(**x**)
Engine.Math.Tan(**x**)
Returns the tangent of angle `x`.
**This is an alias of the standard Math.tan function in JavaScript.**
x::
The value.
@ Calculating the tangent
$ Engine.Math.Tangent(84.15);
> -0.7971515163204654
^ Engine.Math.Cosine(**x**)
Engine.Math.Cos(**x**)
Returns the cosine of `x`.
**This is an alias of the standard Math.cos function in JavaScript.**
x::
The value (in radians).
@ Calculating the cosine
$ Engine.Math.Cosine(162.54);
> 0.6801581420388815
^ Engine.Math.Sine(**x**)
Engine.Math.Sin(**x**)
Returns the sine of `x`.
**This is an alias of the standard Math.sin function in JavaScript.**
x::
The value (in radians).
@ Calculating the sine
$ Engine.Math.Sine(62.4);
> -0.41855446451842543