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radium/core.js

225 lines
5.3 KiB
JavaScript

/* Thanks to http://phrogz.net/js/classes/OOPinJS2.html */
Function.prototype.inheritsFrom = function(parentObject)
{
if(parentObject.constructor == Function)
{
/* Normal Inheritance */
this.prototype = new parentObject;
this.prototype.constructor = this;
this.prototype.parent = parentObject.prototype;
}
else
{
/* Pure Virtual Inheritance */
this.prototype = parentObject;
this.prototype.constructor = this;
this.prototype.parent = parentObject;
}
return this;
}
/*Class*/ RadiumEngine = function()
{
this.version = "1.0";
var /*Exception*/ Exception = this.Exception = function(message)
{
this.message = message;
}
var /*Exception*/ Warning = this.Warning = function(message)
{
this.message = message;
}
var /*Exception*/ ResourceException = this.ResourceException = function(message, resource, action)
{
this.resource = resource;
this.message = message;
this.action = action;
}
ResourceException.inheritsFrom(Exception);
var /*Exception*/ ResourceWarning = this.ResourceWarning = function(message, resource, action)
{
this.resource = resource;
this.message = message;
this.action = action;
}
ResourceWarning.inheritsFrom(Warning);
var /*Class*/ Player = this.Player = function()
{
this.credits = 0; /* Integer */
this.health = 1; /* Fraction */
this.resources = {}; /* Associative array -> Resource */
this.InitializeResource = function(resource, negative_allowed, min, max)
{
var resource_object = new Resource();
resource_object.name = resource;
if(negative_allowed !== undefined)
{
resource_object.negative_allowed = negative_allowed;
}
if(min !== undefined)
{
resource_object.minimum = min;
}
if(min !== undefined)
{
resource_object.maximum = max;
}
if(min != null && min > 0)
{
/* Set current amount of units to minimum boundary. */
resource_object.value = min;
}
this.resources[resource] = resource_object;
}
this.TakeResource = function(resource, amount)
{
if(this.resources[resource])
{
resource_object = this.resources[resource];
if(resource_object.value - amount < 0 && resource_object.negative_allowed == false)
{
throw new ResourceException("There are not enough units of this resource available.", resource, "take");
}
else if(resource_object.minimum != null && resource_object.value - amount < resource_object.minimum)
{
throw new ResourceException("Taking away this many units will violate the lower resource boundary.", resource, "take");
}
else
{
resource_object.value -= amount;
}
}
else
{
throw new ResourceException("This resource does not exist.", resource, "take");
}
}
this.GiveResource = function(resource, amount)
{
if(this.resources[resource])
{
resource_object = this.resources[resource];
if(resource_object.maximum != null && resource_object.value + amount > resource_object.maximum)
{
resource_object.value = resource_object.maximum;
throw new ResourceWarning("The upper boundary of the resource was reached.", resource, "give");
}
else
{
resource_object.value += amount;
}
}
else
{
throw new ResourceException("This resource does not exist.", resource, "give");
}
}
this.SetResource = function(resource, amount)
{
if(this.resources[resource])
{
resource_object = this.resources[resource];
if(resource_object.minimum != null && amount < resource_object.minimum)
{
throw new ResourceException("The specified amount is lower than the lower boundary of the resource.", resource, "set");
}
else if(resource_object.maximum != null && amount > resource_object.maximum)
{
throw new ResourceException("The specified amount is lower than the lower boundary of the resource.", resource, "set");
}
else if(resource_object.negative_allowed === false && amount < 0)
{
throw new ResourceException("This resource cannot be set to a negative amount.", resource, "set");
}
else
{
resource_object.value = amount;
}
}
else
{
throw new ResourceException("This resource does not exist.", resource, "set");
}
}
}
var /*Class*/ Resource = this.Resource = function()
{
this.name = "Unnamed resource";
this.negative_allowed = false;
this.minimum = null;
this.maximum = null;
this.value = 0;
}
var /*Static Class*/ Point = RadiumEngine.Point = function(x, y)
{
this.x = x;
this.y = y;
this.Add = function()
{
var new_point = new RadiumEngine.Point(this.x, this.y);
for (i in arguments)
{
new_point.x += arguments[i].x;
new_point.y += arguments[i].y;
}
return new_point;
}
this.Subtract = function()
{
var new_point = new RadiumEngine.Point(this.x, this.y);
for (i in arguments)
{
new_point.x -= arguments[i].x;
new_point.y -= arguments[i].y;
}
return new_point;
}
}
var /*Static*/ point_distance = RadiumEngine.point_distance = function(x1, y1, x2, y2)
{
var xL = x1 - x2;
var yL = y1 - y2;
return Math.sqrt((xL * xL) + (yL * yL));
}
RadiumEngine.dot_product = function(a, b)
{
var n = 0;
var lim = Math.min(a.length, b.length);
for (var i = 0; i < lim; i++)
{
n += a[i] * b[i];
}
return n;
}
}