Report left recursion also in cases where the recursive rule invocation
is not a direct element of a sequence, but is wrapped inside an
expression.
Fixes#359.
Before this commit, the |reportLeftRecursion| pass was written in
functional style, passing the |visitedRules| array around as a parameter
and making a new copy each time a rule was visited. This apparently
caused performance problems in some deeply recursive grammars.
This commit makes it so that there is just one array which is shared
across all the visitor functions via a closure and modified as rules are
visited.
I don't like losing the functional style (it was elegant) but
performance is more important.
Fixes#203.
Add missing |named| case to the visitor in lib/compiler/asts.js, which
makes the infinite loop and left recursion detectors work correctly with
named rules.
The missing case caused |make parser| to fail with:
140:34: Infinite loop detected.
make: *** [parser] Error 1
* In strict mode code, functions can only be declared at top level or
immediately within another function. This means functions defined in
the initializer would throw.
Before this commit, position details (line and column) weren't computed
efficiently from the current parse position. There was a cache but it
held only one item and it was rarely hit in practice. This resulted in
frequent rescanning of the whole input when the |location| function was
used in various places in a grammar.
This commit extends the cache to remember position details for any
position they were ever computed for. In case of a cache miss, the cache
is searched for a value corresponding to the nearest lower position,
which is then used to compute position info for the desired position
(which is then cached). The whole input never needs to be rescanned.
No items are ever evicted from the cache. I think this is fine as the
max number of entries is the length of the input. If this becomes a
problem I can introduce some eviction logic later.
The performance impact of this change is significant. As the benchmark
suite doesn't contain any grammar with |location| calls I just used a
little ad-hoc benchmark script which measured time to parse the grammar
of PEG.js itself (which contains |location| calls):
var fs = require("fs"),
parser = require("./lib/parser");
var grammar = fs.readFileSync("./src/parser.pegjs", "utf-8"),
startTime, endTime;
startTime = (new Date()).getTime();
parser.parse(grammar);
endTime = (new Date()).getTime();
console.log(endTime - startTime);
The measured time went from ~293 ms to ~54 ms on my machine.
Fixes#337.
Replace |line|, |column|, and |offset| properties of tracing events with
the |location| property. It contains an object similar to the one
returned by the |location| function available in action code:
{
start: { offset: 23, line: 5, column: 6 },
end: { offset: 25, line: 5, column: 8 }
}
For the |rule.match| event, |start| refers to the position at the
beginning of the matched input and |end| refers to the position after
the end of the matched input.
For |rule.enter| and |rule.fail| events, both |start| and |end| refer to
the current position at the time the rule was entered.
Replace |line|, |column|, and |offset| properties of |SyntaxError| with
the |location| property. It contains an object similar to the one
returned by the |location| function available in action code:
{
start: { offset: 23, line: 5, column: 6 },
end: { offset: 25, line: 5, column: 8 }
}
For syntax errors produced in the middle of the input, |start| refers to
the first unparsed character and |end| refers to the character behind it
(meaning the span is 1 character). This corresponds to the portion of
the input in the |found| property.
For syntax errors produced the end of the input, both |start| and |end|
refer to a character past the end of the input (meaning the span is 0
characters).
For syntax errors produced by calling |expected| or |error| functions in
action code the location info is the same as the |location| function
would return.
Preform the following renames:
* |reportedPos| -> |savedPos| (abstract machine variable)
* |peg$reportedPos| -> |peg$savedPos| (variable in generated code)
* |REPORT_SAVED_POS| -> |LOAD_SAVED_POS| (instruction)
* |REPORT_CURR_POS| -> |UPDATE_SAVED_POS| (instruction)
The idea is that the name |reportedPos| is no longer accurate after the
|location| change (seea the previous commit) because now both
|reportedPos| and |currPos| are reported to user code. Renaming to
|savedPos| resolves this inaccuracy.
There is probably some better name for the concept than quite generic
|savedPos|, but it doesn't come to me.
Replace |line|, |column|, and |offset| functions with the |location|
function. It returns an object like this:
{
start: { offset: 23, line: 5, column: 6 },
end: { offset: 25, line: 5, column: 8 }
}
In actions, |start| refers to the position at the beginning of action's
expression and |end| refers to the position after the end of action's
expression. This allows one to easily add location info e.g. to AST
nodes created in actions.
In predicates, both |start| and |end| refer to the current position.
Fixes#246.
Beside the recursion detector, the visitor will also be used by infinite
loop detector.
Note the newly created |asts.matchesEmpty| function re-creates the
visitor each time it is called, which makes it slower than necessary.
This could have been worked around in various ways but I chose to defer
that optimization because real-world performance impact is small.
So far, left recursion detector assumed that left recursion occurs only
when the recursive rule is at the very left-hand side of rule's
expression:
start = start
This didn't catch cases like this:
start = "a"? start
In general, if a rule reference can be reached without consuming any
input, it can lead to left recursion. This commit fixes the detector to
consider that.
Fixes#190.
Parsers can now be generated with support for tracing using the --trace
CLI option or a boolean |trace| option to |PEG.buildParser|. This makes
them trace their progress, which can be useful for debugging. Parsers
generated with tracing support are called "tracing parsers".
When a tracing parser executes, by default it traces the rules it enters
and exits by writing messages to the console. For example, a parser
built from this grammar:
start = a / b
a = "a"
b = "b"
will write this to the console when parsing input "b":
1:1 rule.enter start
1:1 rule.enter a
1:1 rule.fail a
1:1 rule.enter b
1:2 rule.match b
1:2 rule.match start
You can customize tracing by passing a custom *tracer* to parser's
|parse| method using the |tracer| option:
parser.parse(input, { trace: tracer });
This will replace the built-in default tracer (which writes to the
console) by the tracer you supplied.
The tracer must be an object with a |trace| method. This method is
called each time a tracing event happens. It takes one argument which is
an object describing the tracing event.
Currently, three events are supported:
* rule.enter -- triggered when a rule is entered
* rule.match -- triggered when a rule matches successfully
* rule.fail -- triggered when a rule fails to match
These events are triggered in nested pairs -- for each rule.enter event
there is a matching rule.match or rule.fail event.
The event object passed as an argument to |trace| contains these
properties:
* type -- event type
* rule -- name of the rule the event is related to
* offset -- parse position at the time of the event
* line -- line at the time of the event
* column -- column at the time of the event
* result -- rule's match result (only for rule.match event)
The whole tracing API is somewhat experimental (which is why it isn't
documented properly yet) and I expect it will evolve over time as
experience is gained.
The default tracer is also somewhat bare-bones. I hope that PEG.js user
community will develop more sophisticated tracers over time and I'll be
able to integrate their best ideas into the default tracer.
Rename |generateCache{Header,Footer}| to |generateRule{Header,Footer}|
and change their responsibility to generate overall header/footer of a
rule function (when optimizing for speed) or the |peg$parseRule|
function (when optimizing for speed). This creates a natural place where
to generate tracing code (coming soon).
Action and predicate code can now see variables defined in expressions
"above" them.
Based on a pull request by Bryon Vandiver (@asterick):
https://github.com/pegjs/pegjs/pull/180Fixes#316.
The |visitor.build| function now supplies default visit functions for
visitors it builds. These functions don't do anything beside traversing
the tree and passing arguments around to child visit functions.
Having the default visit functions allowed to simplify several visitors.
The TEXT instruction now replaces position at the top of the stack with
the input from that position until the current position. This is simpler
and cleaner semantics than the previous one, where TEXT also popped an
additional value from the stack and kept the position there.
Implement the following bytecode instructions:
* PUSH_UNDEFINED
* PUSH_NULL
* PUSH_FAILED
* PUSH_EMPTY_ARRAY
These instructions push simple JavaSccript values to the stack directly,
without going through constants. This makes the bytecode slightly
shorter and the bytecode generator somewhat simpler.
Also note that PUSH_EMPTY_ARRAY allows us to avoid a hack which protects
the [] constant from modification.
The |stringEscape| function both in lib/compiler/javascript.js and in
generated parsers didn't escape characters in the U+0100..U+107F and
U+1000..U+107F ranges.
Split lib/utils.js into multiple files. Some of the functions were
generic, these were moved into files in lib/utils. Other funtions were
specific for the compiler, these were moved to files in lib/compiler.
This commit only moves functions around -- there is no renaming and
cleanup performed. Both will come later.
Modules now generally store the exported object in a named variable or
function first and only assign |module.exports| at the very end. This is
a difference when compared to style used until now, where most modules
started with a |module.exports| assignment.
I think the explicit name helps readability and understandability.
Initializer code is usually indented and this indentation is carried
over to generated code. This resulted in a piece of indented code in the
middle of the parser.
This commit wraps initializer code in |{...}|, which makes indentation
in generated parsers look a bit more natural.
The action/predicate code didn't have access to the parser object. This
was mostly a side effect actions/predicates being implemented as nested
functions, in which |this| is a reference to the global object (an ugly
JavaScript quirk). The initializer, being implemented differently, had
access to the parser object via |this|, but this was not documented.
Because having access to the parser object can be useful, this commits
introduces a new |parser| variable which holds a reference to it, is
visible in action/predicate/initializer code, and is properly
documented.
See also:
https://groups.google.com/forum/#!topic/pegjs/Na7YWnz6Bmg
Fixes the following JSHint error:
lib/compiler/passes/generate-bytecode.js: line 334, col 71, Expected an assignment or function call and instead saw an expression.
The one-parameter |Array.prototype.splice| call is a SpiderMonkey
extension. Apparently, IE doesn't implement it (unlike other supported
browsers), so we need to replace it with two-parameter version.
In case the generated parser parsed successfully part of input and left
some input unparsed (trailing input), the error message produced was
sometimes wrong. The code worked correctly only if there were no match
failures in the successfully parsed part (highly unlikely).
This commit fixes things by explicitly triggering a match failure with the
following expectation at the end of the successfully parsed part of the
input:
peg$fail({ type: "end", description: "end of input" });
This change also made it possible to simplify the |buildMessage|
function, which can now ignore the case of no expectations.
Fixes#119.
There are two invariants in generated bytecode related to the stack:
1. Branches of a condition must move the stack pointer in the same way.
2. Body of a loop can't move the stack pointer.
These invariants were always true, but they were not checked. Now we
check them at least when compiling with optimization for speed, because
there we analyze the stack pointer movements statically.
The error check was useful when actions could have returned |null| to
trigger a match failure. This is no longer supported so the check isn't
needed anymore.
Speed impact
------------
Before: 1022.70 kB/s
After: 1035.45 kB/s
Difference: 1.24%
Size impact
-----------
Before: 975434 b
After: 931540 b
Difference: -4.50%
(Measured by /tools/impact with Node.js v0.6.18 on x86_64 GNU/Linux.)
Before this commit, the |expected| and |error| functions didn't halt the
parsing immediately, but triggered a regular match failure. After they
were called, the parser could backtrack, try another branches, and only
if no other branch succeeded, it triggered an exception with information
possibly based on parameters passed to the |expected| or |error|
function (this depended on positions where failures in other branches
have occurred).
While nice in theory, this solution didn't work well in practice. There
were at least two problems:
1. Action expression could have easily triggered a match failure later
in the input than the action itself. This resulted in the
action-triggered failure to be shadowed by the expression-triggered
one.
Consider the following example:
integer = digits:[0-9]+ {
var result = parseInt(digits.join(""), 10);
if (result % 2 === 0) {
error("The number must be an odd integer.");
return;
}
return result;
}
Given input "2", the |[0-9]+| expression would record a match
failure at position 1 (an unsuccessful attempt to parse yet another
digit after "2"). However, a failure triggered by the |error| call
would occur at position 0.
This problem could have been solved by silencing match failures in
action expressions, but that would lead to severe performance
problems (yes, I tried and measured). Other possible solutions are
hacks which I didn't want to introduce into PEG.js.
2. Triggering a match failure in action code could have lead to
unexpected backtracking.
Consider the following example:
class = "[" (charRange / char)* "]"
charRange = begin:char "-" end:char {
if (begin.data.charCodeAt(0) > end.data.charCodeAt(0)) {
error("Invalid character range: " + begin + "-" + end + ".");
}
// ...
}
char = [a-zA-Z0-9_\-]
Given input "[b-a]", the |charRange| rule would fail, but the
parser would try the |char| rule and succeed repeatedly, resulting
in "b-a" being parsed as a sequence of three |char|'s, which it is
not.
This problem could have been solved by using negative predicates,
but that would complicate the grammar and still wouldn't get rid of
unintuitive behavior.
Given these problems I decided to change the semantics of the |expected|
and |error| functions. They don't interact with regular match failure
mechanism anymore, but they cause and immediate parse failure by
throwing an exception. I think this is more intuitive behavior with less
harmful side effects.
The disadvantage of the new approach is that one can't backtrack from an
action-triggered error. I don't see this as a big deal as I think this
will be rarely needed and one can always use a semantic predicate as a
workaround.
Speed impact
------------
Before: 993.84 kB/s
After: 998.05 kB/s
Difference: 0.42%
Size impact
-----------
Before: 1019968 b
After: 975434 b
Difference: -4.37%
(Measured by /tools/impact with Node.js v0.6.18 on x86_64 GNU/Linux.)
The |error| function allows users to report custom match failures inside
actions.
If the |error| function is called, and the reported match failure turns
out to be the cause of a parse error, the error message reported by the
parser will be exactly the one specified in the |error| call.
Implements part of #198.
Speed impact
------------
Before: 999.83 kB/s
After: 1000.84 kB/s
Difference: 0.10%
Size impact
-----------
Before: 1017212 b
After: 1019968 b
Difference: 0.27%
(Measured by /tools/impact with Node.js v0.6.18 on x86_64 GNU/Linux.)
This is in anticipation of |peg$error|. The |peg$expected| and
|peg$error| internal functions will nicely mirror the |expected| and
|error| functions available to user code in actions.
Implements part of #198.
The |expected| function allows users to report regular match failures
inside actions.
If the |expected| function is called, and the reported match failure
turns out to be the cause of a parse error, the error message reported
by the parser will be in the usual "Expected ... but found ..." format
with the description specified in the |expected| call used as part of
the message.
Implements part of #198.
Speed impact
------------
Before: 1146.82 kB/s
After: 1031.25 kB/s
Difference: -10.08%
Size impact
-----------
Before: 950817 b
After: 973269 b
Difference: 2.36%
(Measured by /tools/impact with Node.js v0.6.18 on x86_64 GNU/Linux.)
After making the |?| operator return |null| instead of an empty string
in the previous commit, empty strings were still returned from
predicates. This didn't make much sense.
Return value of a predicate is unimportant (if you have one in hand, you
already know the predicate succeeded) and one could even argue that
predicates shouldn't return any value at all. The closest thing to
"return no value" in JavaScript is returning |undefined|, so I decided
to make predicates return exactly that.
Implements part of #198.
Before this commit, the |?| operator returned an empty string upon
unsuccessful match. This commit changes the returned value to |null|. It
also updates the PEG.js grammar and the example grammars, which used the
value returned by |?| quite often.
Returning |null| is possible because it no longer indicates a match
failure.
I expect that this change will simplify many real-world grammars, as an
empty string is almost never desirable as a return value (except some
lexer-level rules) and it is often translated into |null| or some other
value in action code.
Implements part of #198.
Using a special value to indicate match failure instead of |null| allows
actions to return |null| as a regular value. This simplifies e.g. the
JSON parser.
Note the special value is internal and intentionally undocumented. This
means that there is currently no official way how to trigger a match
failure from an action. This is a temporary state which will be fixed
soon.
The negative performance impact (see below) is probably caused by
changing lot of comparisons against |null| (which likely check the value
against a fixed constant representing |null| in the interpreter) to
comparisons against the special value (which likely check the value
against another value in the interpreter).
Implements part of #198.
Speed impact
------------
Before: 1146.82 kB/s
After: 1031.25 kB/s
Difference: -10.08%
Size impact
-----------
Before: 950817 b
After: 973269 b
Difference: 2.36%
(Measured by /tools/impact with Node.js v0.6.18 on x86_64 GNU/Linux.)
Before this commit, the |expected| property of an exception object
thrown when a generated parser encountered an error contained
expectations as strings. These strings were in a human-readable format
suitable for displaying in the UI but not suitable for machine
processing. For example, expected string literals included quotes and a
string "any character" was used when any character was expected.
This commit makes expectations structured objects. This makes the
machine processing easier, while still allowing to generate a
human-readable representation if needed.
Implements part of #198.
Speed impact
------------
Before: 1180.41 kB/s
After: 1165.31 kB/s
Difference: -1.28%
Size impact
-----------
Before: 863523 b
After: 950817 b
Difference: 10.10%
(Measured by /tools/impact with Node.js v0.6.18 on x86_64 GNU/Linux.)
In the bytecode generator, the |context.action| property wasn't
correctly reset when generating bytecode for sequence elements. As a
result, when a sequence was wrapped in an action and it contained
another sequence as an element, the generator thought that the inner
sequence was wrapped in an action too.
For example, the following grammar:
start = ("a" "b") "c" { return "x"; }
was compiled as if it looked like this:
start = ("a" "b" { return "x"; }) "c" { return "x"; }
This commit fixes the problem by resetting |context.action| correctly.
Fixes GH-168.
Code that calculated which part of the input to match against a literal
was wrong in case of case-insensitive literals when generating
speed-optimized parsers. As a result, matching of case-insensitive
literals worked only at the end of the input (where too big length
passed to the |substr| method didn't matter).
Fixes GH-153.
The deduplication skipped over an expected string right after the one
that was removed because the index variable was incorrectly incremented
in that case.
Based on a patch by @fresheneesz:
https://github.com/dmajda/pegjs/pull/146
This is a complete rewrite of the PEG.js code generator. Its goals are:
1. Allow optimizing the generated parser code for code size as well as
for parsing speed.
2. Prepare ground for future optimizations and big features (like
incremental parsing).
2. Replace the old template-based code-generation system with
something more lightweight and flexible.
4. General code cleanup (structure, style, variable names, ...).
New Architecture
----------------
The new code generator consists of two steps:
* Bytecode generator -- produces bytecode for an abstract virtual
machine
* JavaScript generator -- produces JavaScript code based on the
bytecode
The abstract virtual machine is stack-based. Originally I wanted to make
it register-based, but it turned out that all the code related to it
would be more complex and the bytecode itself would be longer (because
of explicit register specifications in instructions). The only downsides
of the stack-based approach seem to be few small inefficiencies (see
e.g. the |NIP| instruction), which seem to be insignificant.
The new generator allows optimizing for parsing speed or code size (you
can choose using the |optimize| option of the |PEG.buildParser| method
or the --optimize/-o option on the command-line).
When optimizing for size, the JavaScript generator emits the bytecode
together with its constant table and a generic bytecode interpreter.
Because the interpreter is small and the bytecode and constant table
grow only slowly with size of the grammar, the resulting parser is also
small.
When optimizing for speed, the JavaScript generator just compiles the
bytecode into JavaScript. The generated code is relatively efficient, so
the resulting parser is fast.
Internal Identifiers
--------------------
As a small bonus, all internal identifiers visible to user code in the
initializer, actions and predicates are prefixed by |peg$|. This lowers
the chance that identifiers in user code will conflict with the ones
from PEG.js. It also makes using any internals in user code ugly, which
is a good thing. This solves GH-92.
Performance
-----------
The new code generator improved parsing speed and parser code size
significantly. The generated parsers are now:
* 39% faster when optimizing for speed
* 69% smaller when optimizing for size (without minification)
* 31% smaller when optimizing for size (with minification)
(Parsing speed was measured using the |benchmark/run| script. Code size
was measured by generating parsers for examples in the |examples|
directory and adding up the file sizes. Minification was done by |uglify
--ascii| in version 1.3.4.)
Final Note
----------
This is just a beginning! The new code generator lays a foundation upon
which many optimizations and improvements can (and will) be made.
Stay tuned :-)
Previously, the report-left-recursion and report-missing-rules passes
used PEG.GrammarError without requiring it, causing a ReferenceError.
Since requiring lib/peg.js would cause circular requirements, this
commit imports lib/grammar-error.js as GrammarError.
The bug was introduced in commit
4cda79951a.
Fixes GH-135.
When called inside an action, the |text| function returns the text
matched by action's expression. It can be also called inside an
initializer or a predicate where it returns an empty string.
The |text| function will be useful mainly in cases where one needs a
structured representation of the input and simultaneously the raw text.
Until now, the only way to get the raw text in these cases was to
painfully build it from the structured representation.
Fixes GH-131.
Implement a new syntax to extract matched strings from expressions. For
example, instead of:
identifier = first:[a-zA-Z_] rest:[a-zA-Z0-9_]* { return first + rest.join(""); }
you can now just write:
identifier = $([a-zA-Z_] [a-zA-Z0-9_]*)
This is useful mostly for "lexical" rules at the bottom of many
grammars.
Note that structured match results are still built for the expressions
prefixed by "$", they are just ignored. I plan to optimize this later
(sometime after the code generator rewrite).
Cache the last reported position info. If the position advances, the
code uses the cache and only computes the differnece. If the position
goes back, the cache is simply dropped.
Getting rid of the |trackLineAndColumn| simplifies the code generator
(by unifying two paths in the code).
The |line| and |column| functions currently always compute all the
position info from scratch, which is horribly ineffective. This will be
improved in later commit(s).
This will allow to compute position data lazily and get rid of the
|trackLineAndColumn| option without affecting performance of generated
parsers that don't use position data.
Before this commit, |PEG.buildParser| always returned a parser object.
The only way to get its source code was to call the |toSource| method on
it. While this method worked for parsers produced by |PEG.buildParser|
directly, it didn't work for parsers instantiated by executing their
source code. In other words, it was unreliable.
This commit remvoes the |toSource| method on generated parsers and
introduces a new |output| option to |PEG.buildParser|. It allows callers
to specify whether they want to get back the parser object
(|options.output === "parser"|) or its source code (|options.output ===
"source"|). This is much better and more reliable API.
Includes:
* Moving the source code from /src to /lib.
* Adding an explicit file list to package.json
* Updating the Makefile.
* Updating the spec and benchmark suites and their READMEs.
Part of a fix for GH-32.