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521 lines
19 KiB
Markdown
[![Build status](https://img.shields.io/travis/pegjs/pegjs.svg)](https://travis-ci.org/pegjs/pegjs)
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[![npm version](https://img.shields.io/npm/v/pegjs.svg)](https://www.npmjs.com/package/pegjs)
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[![Bower version](https://img.shields.io/bower/v/pegjs.svg)](https://github.com/pegjs/bower)
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[![License](https://img.shields.io/badge/license-mit-blue.svg)](https://opensource.org/licenses/MIT)
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PEG.js
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======
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PEG.js is a simple parser generator for JavaScript that produces fast parsers
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with excellent error reporting. You can use it to process complex data or
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computer languages and build transformers, interpreters, compilers and other
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tools easily.
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Features
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--------
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* Simple and expressive grammar syntax
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* Integrates both lexical and syntactical analysis
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* Parsers have excellent error reporting out of the box
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* Based on [parsing expression
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grammar](http://en.wikipedia.org/wiki/Parsing_expression_grammar) formalism
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— more powerful than traditional LL(*k*) and LR(*k*) parsers
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* Usable [from your browser](http://pegjs.org/online), from the command line,
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or via JavaScript API
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Getting Started
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---------------
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[Online version](http://pegjs.org/online) is the easiest way to generate a
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parser. Just enter your grammar, try parsing few inputs, and download generated
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parser code.
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Installation
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------------
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### Node.js
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To use the `pegjs` command, install PEG.js globally:
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```console
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$ npm install -g pegjs
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```
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To use the JavaScript API, install PEG.js locally:
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```console
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$ npm install pegjs
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```
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If you need both the `pegjs` command and the JavaScript API, install PEG.js both
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ways.
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### Browser
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[Download](http://pegjs.org/#download) the PEG.js library (regular or minified
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version) or install it using Bower:
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```console
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$ bower install pegjs
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```
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Generating a Parser
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-------------------
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PEG.js generates parser from a grammar that describes expected input and can
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specify what the parser returns (using semantic actions on matched parts of the
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input). Generated parser itself is a JavaScript object with a simple API.
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### Command Line
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To generate a parser from your grammar, use the `pegjs` command:
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```console
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$ pegjs arithmetics.pegjs
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```
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This writes parser source code into a file with the same name as the grammar
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file but with “.js” extension. You can also specify the output file explicitly:
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```console
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$ pegjs arithmetics.pegjs arithmetics-parser.js
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```
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If you omit both input and output file, standard input and output are used.
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The generated parser is in the [UMD](https://github.com/umdjs/umd) format, which
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means it works as a Node.js or AMD module. You can also use the
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`-e`/`--export-var` option to define a global variable into which the parser
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object is assigned to when no module loader is detected.
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You can tweak the generated parser with several options:
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* `--cache` — makes the parser cache results, avoiding exponential parsing
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time in pathological cases but making the parser slower
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* `--allowed-start-rules` — comma-separated list of rules the parser will be
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allowed to start parsing from (default: the first rule in the grammar)
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* `--plugin` — makes PEG.js use a specified plugin (can be specified multiple
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times)
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* `--extra-options` — additional options (in JSON format) to pass to
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`peg.generate`
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* `--extra-options-file` — file with additional options (in JSON format) to
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pass to `peg.generate`
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* `--trace` — makes the parser trace its progress
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### JavaScript API
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In Node.js, require the PEG.js parser generator module:
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```javascript
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var peg = require("pegjs");
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```
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In browser, include the PEG.js library in your web page or application using the
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`<script>` tag. If PEG.js detects an AMD loader, it will define itself as a
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module, otherwise the API will be available in the `peg` global object.
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To generate a parser, call the `peg.generate` method and pass your grammar as a
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parameter:
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```javascript
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var parser = peg.generate("start = ('a' / 'b')+");
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```
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The method will return generated parser object or its source code as a string
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(depending on the value of the `output` option — see below). It will throw an
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exception if the grammar is invalid. The exception will contain `message`
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property with more details about the error.
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You can tweak the generated parser by passing a second parameter with an options
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object to `peg.generate`. The following options are supported:
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* `cache` — if `true`, makes the parser cache results, avoiding exponential
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parsing time in pathological cases but making the parser slower (default:
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`false`)
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* `allowedStartRules` — rules the parser will be allowed to start parsing from
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(default: the first rule in the grammar)
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* `dependencies` — parser dependencies, the value is an object which maps
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variables used to access the dependencies in the parser to module IDs used
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to load them; valid only when `format` is set to `"umd"` (default: `{}`)
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* `exportVar` — name of a global variable into which the parser object is
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assigned to when no module loader is detected; valid only when `format` is
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set to `"umd"` (default: `null`)
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* `format` — format of the genreated parser (`"bare"` or `"umd"`); valid only
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when `output` is set to `"source"` (default: `"bare"`)
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* `output` — if set to `"parser"`, the method will return generated parser
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object; if set to `"source"`, it will return parser source code as a string
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(default: `"parser"`)
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* `optimize`— selects between optimizing the generated parser for parsing
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speed (`"speed"`) or code size (`"size"`) (default: `"speed"`)
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* `plugins` — plugins to use
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Using the Parser
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----------------
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Using the generated parser is simple — just call its `parse` method and pass an
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input string as a parameter. The method will return a parse result (the exact
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value depends on the grammar used to generate the parser) or throw an exception
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if the input is invalid. The exception will contain `location`, `expected`,
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`found`, and `message` properties with more details about the error.
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```javascript
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parser.parse("abba"); // returns ["a", "b", "b", "a"]
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parser.parse("abcd"); // throws an exception
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```
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You can tweak parser behavior by passing a second parameter with an options
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object to the `parse` method. The following options are supported:
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* `startRule` — name of the rule to start parsing from
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* `tracer` — tracer to use
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Parsers can also support their own custom options.
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Grammar Syntax and Semantics
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----------------------------
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The grammar syntax is similar to JavaScript in that it is not line-oriented and
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ignores whitespace between tokens. You can also use JavaScript-style comments
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(`// ...` and `/* ... */`).
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Let's look at example grammar that recognizes simple arithmetic expressions like
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`2*(3+4)`. A parser generated from this grammar computes their values.
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```pegjs
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start
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= additive
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additive
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= left:multiplicative "+" right:additive { return left + right; }
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/ multiplicative
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multiplicative
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= left:primary "*" right:multiplicative { return left * right; }
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/ primary
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primary
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= integer
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/ "(" additive:additive ")" { return additive; }
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integer "integer"
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= digits:[0-9]+ { return parseInt(digits.join(""), 10); }
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```
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On the top level, the grammar consists of *rules* (in our example, there are
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five of them). Each rule has a *name* (e.g. `integer`) that identifies the rule,
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and a *parsing expression* (e.g. `digits:[0-9]+ { return
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parseInt(digits.join(""), 10); }`) that defines a pattern to match against the
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input text and possibly contains some JavaScript code that determines what
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happens when the pattern matches successfully. A rule can also contain
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*human-readable name* that is used in error messages (in our example, only the
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`integer` rule has a human-readable name). The parsing starts at the first rule,
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which is also called the *start rule*.
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A rule name must be a JavaScript identifier. It is followed by an equality sign
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(“=”) and a parsing expression. If the rule has a human-readable name, it is
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written as a JavaScript string between the name and separating equality sign.
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Rules need to be separated only by whitespace (their beginning is easily
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recognizable), but a semicolon (“;”) after the parsing expression is allowed.
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The first rule can be preceded by an *initializer* — a piece of JavaScript code
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in curly braces (“{” and “}”). This code is executed before the generated parser
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starts parsing. All variables and functions defined in the initializer are
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accessible in rule actions and semantic predicates. The code inside the
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initializer can access the parser object using the `parser` variable and options
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passed to the parser using the `options` variable. Curly braces in the
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initializer code must be balanced. Let's look at the example grammar from above
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using a simple initializer.
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```pegjs
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{
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function makeInteger(o) {
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return parseInt(o.join(""), 10);
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}
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}
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start
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= additive
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additive
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= left:multiplicative "+" right:additive { return left + right; }
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/ multiplicative
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multiplicative
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= left:primary "*" right:multiplicative { return left * right; }
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/ primary
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primary
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= integer
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/ "(" additive:additive ")" { return additive; }
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integer "integer"
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= digits:[0-9]+ { return makeInteger(digits); }
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```
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The parsing expressions of the rules are used to match the input text to the
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grammar. There are various types of expressions — matching characters or
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character classes, indicating optional parts and repetition, etc. Expressions
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can also contain references to other rules. See detailed description below.
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If an expression successfully matches a part of the text when running the
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generated parser, it produces a *match result*, which is a JavaScript value. For
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example:
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* An expression matching a literal string produces a JavaScript string
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containing matched text.
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* An expression matching repeated occurrence of some subexpression produces a
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JavaScript array with all the matches.
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The match results propagate through the rules when the rule names are used in
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expressions, up to the start rule. The generated parser returns start rule's
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match result when parsing is successful.
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One special case of parser expression is a *parser action* — a piece of
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JavaScript code inside curly braces (“{” and “}”) that takes match results of
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some of the the preceding expressions and returns a JavaScript value. This value
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is considered match result of the preceding expression (in other words, the
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parser action is a match result transformer).
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In our arithmetics example, there are many parser actions. Consider the action
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in expression `digits:[0-9]+ { return parseInt(digits.join(""), 10); }`. It
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takes the match result of the expression [0-9]+, which is an array of strings
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containing digits, as its parameter. It joins the digits together to form a
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number and converts it to a JavaScript `number` object.
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### Parsing Expression Types
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There are several types of parsing expressions, some of them containing
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subexpressions and thus forming a recursive structure:
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#### "*literal*"<br>'*literal*'
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Match exact literal string and return it. The string syntax is the same as in
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JavaScript. Appending `i` right after the literal makes the match
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case-insensitive.
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#### .
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Match exactly one character and return it as a string.
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#### [*characters*]
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Match one character from a set and return it as a string. The characters in the
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list can be escaped in exactly the same way as in JavaScript string. The list of
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characters can also contain ranges (e.g. `[a-z]` means “all lowercase letters”).
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Preceding the characters with `^` inverts the matched set (e.g. `[^a-z]` means
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“all character but lowercase letters”). Appending `i` right after the right
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bracket makes the match case-insensitive.
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#### *rule*
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Match a parsing expression of a rule recursively and return its match result.
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#### ( *expression* )
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Match a subexpression and return its match result.
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#### *expression* \*
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Match zero or more repetitions of the expression and return their match results
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in an array. The matching is greedy, i.e. the parser tries to match the
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expression as many times as possible. Unlike in regular expressions, there is no
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backtracking.
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#### *expression* +
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Match one or more repetitions of the expression and return their match results
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in an array. The matching is greedy, i.e. the parser tries to match the
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expression as many times as possible. Unlike in regular expressions, there is no
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backtracking.
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#### *expression* ?
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Try to match the expression. If the match succeeds, return its match result,
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otherwise return `null`. Unlike in regular expressions, there is no
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backtracking.
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#### & *expression*
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Try to match the expression. If the match succeeds, just return `undefined` and
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do not consume any input, otherwise consider the match failed.
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#### ! *expression*
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Try to match the expression. If the match does not succeed, just return
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`undefined` and do not consume any input, otherwise consider the match failed.
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#### & { *predicate* }
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The predicate is a piece of JavaScript code that is executed as if it was inside
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a function. It gets the match results of labeled expressions in preceding
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expression as its arguments. It should return some JavaScript value using the
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`return` statement. If the returned value evaluates to `true` in boolean
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context, just return `undefined` and do not consume any input; otherwise
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consider the match failed.
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The code inside the predicate can access all variables and functions defined in
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the initializer at the beginning of the grammar.
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The code inside the predicate can also access location information using the
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`location` function. It returns an object like this:
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```javascript
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{
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start: { offset: 23, line: 5, column: 6 },
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end: { offset: 23, line: 5, column: 6 }
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}
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```
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The `start` and `end` properties both refer to the current parse position. The
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`offset` property contains an offset as a zero-based index and `line` and
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`column` properties contain a line and a column as one-based indices.
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The code inside the predicate can also access the parser object using the
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`parser` variable and options passed to the parser using the `options` variable.
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Note that curly braces in the predicate code must be balanced.
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#### ! { *predicate* }
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The predicate is a piece of JavaScript code that is executed as if it was inside
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a function. It gets the match results of labeled expressions in preceding
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expression as its arguments. It should return some JavaScript value using the
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`return` statement. If the returned value evaluates to `false` in boolean
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context, just return `undefined` and do not consume any input; otherwise
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consider the match failed.
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The code inside the predicate can access all variables and functions defined in
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the initializer at the beginning of the grammar.
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The code inside the predicate can also access location information using the
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`location` function. It returns an object like this:
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```javascript
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{
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start: { offset: 23, line: 5, column: 6 },
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end: { offset: 23, line: 5, column: 6 }
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}
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```
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The `start` and `end` properties both refer to the current parse position. The
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`offset` property contains an offset as a zero-based index and `line` and
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`column` properties contain a line and a column as one-based indices.
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The code inside the predicate can also access the parser object using the
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`parser` variable and options passed to the parser using the `options` variable.
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Note that curly braces in the predicate code must be balanced.
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#### $ *expression*
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Try to match the expression. If the match succeeds, return the matched text
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instead of the match result.
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#### *label* : *expression*
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Match the expression and remember its match result under given label. The label
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must be a JavaScript identifier.
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Labeled expressions are useful together with actions, where saved match results
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can be accessed by action's JavaScript code.
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#### *expression<sub>1</sub>* *expression<sub>2</sub>* ... *expression<sub>n</sub>*
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Match a sequence of expressions and return their match results in an array.
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#### *expression* { *action* }
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Match the expression. If the match is successful, run the action, otherwise
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consider the match failed.
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The action is a piece of JavaScript code that is executed as if it was inside a
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function. It gets the match results of labeled expressions in preceding
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expression as its arguments. The action should return some JavaScript value
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using the `return` statement. This value is considered match result of the
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preceding expression.
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To indicate an error, the code inside the action can invoke the `expected`
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function, which makes the parser throw an exception. The function takes two
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parameters — a description of what was expected at the current position and
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optional location information (the default is what `location` would return — see
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below). The description will be used as part of a message of the thrown
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exception.
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The code inside an action can also invoke the `error` function, which also makes
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the parser throw an exception. The function takes two parameters — an error
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message and optional location information (the default is what `location` would
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return — see below). The message will be used by the thrown exception.
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The code inside the action can access all variables and functions defined in the
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initializer at the beginning of the grammar. Curly braces in the action code
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must be balanced.
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The code inside the action can also access the text matched by the expression
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using the `text` function.
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|
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The code inside the action can also access location information using the
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`location` function. It returns an object like this:
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```javascript
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{
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start: { offset: 23, line: 5, column: 6 },
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end: { offset: 25, line: 5, column: 8 }
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}
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```
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The `start` property refers to the position at the beginning of the expression,
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the `end` property refers to position after the end of the expression. The
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`offset` property contains an offset as a zero-based index and `line` and
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`column` properties contain a line and a column as one-based indices.
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The code inside the action can also access the parser object using the `parser`
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variable and options passed to the parser using the `options` variable.
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Note that curly braces in the action code must be balanced.
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#### *expression<sub>1</sub>* / *expression<sub>2</sub>* / ... / *expression<sub>n</sub>*
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Try to match the first expression, if it does not succeed, try the second one,
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etc. Return the match result of the first successfully matched expression. If no
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expression matches, consider the match failed.
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Compatibility
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-------------
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Both the parser generator and generated parsers should run well in the following
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environments:
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* Node.js 0.10.0+
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* io.js
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* Internet Explorer 8+
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* Edge
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* Firefox
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* Chrome
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* Safari
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* Opera
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Development
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-----------
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* [Project website](http://pegjs.org/)
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* [Wiki](https://github.com/pegjs/pegjs/wiki)
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* [Source code](https://github.com/pegjs/pegjs)
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* [Issue tracker](https://github.com/pegjs/pegjs/issues)
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* [Google Group](http://groups.google.com/group/pegjs)
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* [Twitter](http://twitter.com/peg_js)
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PEG.js is developed by [David Majda](http://majda.cz/)
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([@dmajda](http://twitter.com/dmajda)). The [Bower
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package](https://github.com/pegjs/bower) is maintained by [Michel
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Krämer](http://www.michel-kraemer.com/)
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([@michelkraemer](https://twitter.com/michelkraemer)).
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You are welcome to contribute code. Unless your contribution is really trivial
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you should get in touch with me first — this can prevent wasted effort on both
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sides. You can send code both as a patch or a GitHub pull request.
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Note that PEG.js is still very much work in progress. There are no compatibility
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guarantees until version 1.0.
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